Tools of thought tools, play.
Tools of thought tools, play.
Play is enough on its own and has no clear purpose or motive for setting goals.
Play is simply having fun, that is, the act of pursuing the pleasure of doing or making something without feeling much burden or responsibility. Therefore, play is not a matter of success or failure, there is no need to explain the result, and it is not a task to be performed.
However, the absence of an intrinsic purpose in play does not deny the possibility that the outcome of the play can be used for some good purpose in the future beyond the level of simply causing pleasure.
Play is more than just practising with other thought tools. It is both the tool itself and the tool of the tool.
Playing around with a certain material, technique, or rule leads to ingenious behaviour and observational novel ideas.
The art of invention and the invention of art can find their common ground in play.
The power of play reveals the nature of the world and tests the limits of clichéd practices by devising new alternatives.
Play provides inner and instinctive feelings, emotions, intuitions, and pleasures before being symbolized, from which creative insights can be drawn and creators can be. When the rules don't give us the insights or results we want, when conventional thoughts, actions, or knowledge become obstacles to the goals we want to achieve, play is a fun, risk-free way to see all of these from a new perspective. It becomes a way of learning that doesn't pressure you, and a way of exploring that doesn't cause fear.
Play transforms knowledge and enables new understandings by allowing us to create our own worlds and personalities, games and rules, toys and puzzles. And through this, new science and art become possible.
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